We all love the good old trusty ‘print()’ statement but Xcode is a powerful IDE with many amazing advanced debugging tools that can help you in numerous ways! In this post I will show you the ones that a successful … Continue Reading
Tag: iOS
Xcode Tips and Tricks
In this post, I will show you some pretty neat and efficient tricks I’ve learned using the Xcode IDE which can help speed up your daily iOS development.
Transitioning from Android to Swift & iOS Development
When joining the Head Start internship programme, I started working with Android as this was the only experience that I had. Since then I have been granted the opportunity to learn iOS app development, which is where I find myself at the point of writing this blog post.
SuperSport tops the App Store charts
The Apple App Store has just released their annual lists of the best apps – and the SuperSport app has been proudly featured in both the Streaming and Sports categories.
Introduction to Drag & Drop
With the release of iOS11 around the corner, read my intro on how to build drag and drop support into your apps.
iOS Design Tips for Developers
Passing Apple’s specific UI requirements can be tough so here are a few tips to help design your iOS development projects.
Colour and Development
For those who missed Open Night, here’s the essence of what I spoke about because face it we were there to learn and teach as well.
Sign up for Open Night: Design for developers
Join us on Thursday, 30 March for user interface design tips presented for developers, by developers.
In the rush to be first with WWDC ‘news’, everyone‘s missing the point
I should’ve had a blog post up with ‘analysis’ and ‘opinion’ just after the WWDC keynote… I didn’t. Here’s why.
Thoughts on the App Store
Will Phil Schiller taking over responsibility for the App Store help fix it?
Should we even bother with 3D Touch? (and thoughts on the iPhone 6s)
Apple is selling 3D Touch (very) hard, but the inconsistent implementation across apps is a big problem. That, and we’ve arguably just scratched the surface of what should be possible.